package com.odyssey.common;

public class Definitions
{
  
  public final static int GAME_WIDTH = 720;
  public final static int GAME_HEIGHT = 480;
  
  public final static int velocity = 1;
  public final static int bvelocity = 2;
  
  public final static int jumpdist = 20;

  public final static int layers = 2;
  
  public final static float gravity = -9.81f;
  
  public final static int background = 0;
  public final static int foreground = background+1;
  
  public final static int touchdmg = 50;
  
  public final static int hpbarsize = 60;
  
  public static int mapWidth = 0;
  public static int mapHeight = 0;
  
}
